Tuesday, April 29, 2008

The game is online

Tom is hosting my game until I can get my server running, the game is located at http://www.tomrevill.net/ozosil/Silardp2Final01.html

Thanks Tom

Server problems

Due to problems with my paid server, I can not upload my unity game onto my blog as yet. I will upload the game as soon as the my host fixes the problem. And because my game is just over 10mbs I cant upload it to a free host

Finished the game

I have finished my game, it still has alot of bugs and issues, but I am pretty happy with the environment, I just wish I could make my character work.

here is a behind the scenes shot of the game:

Ok gone back to my old char : (

Due to technical issues with this new character on blender and unity, i was forced to quickly go back to my old character for my game :(. this is kind of crap because i did spend a lot of time on this

Sunday, April 27, 2008

Character Preview

Here is a picture, i know what you are thinking so STOP IT! Let me explain what this character is about and what it is supposed to represent.


Now my whole environment is based on creating a 2D game world using 3D tools and conveying the experience of 2D gaming. The idea behind this character is 2D but still somehow 3D. The boxes are supposed to represent pixels, the picture on the box is a sprites. The way this character animates is that every box has a different picture on each side, so when the character is running, the boxes turn to animate the picture that all the boxes represent (an obvious reference to pixels). So you have to actually ask yourself, is the character the series of well placed rotating 3D boxes, or the 2D picture that the box represents (which is the character created in Project 1 by the way)

Friday, April 25, 2008

Whats out?

Here is a platform I have made that was actually included in the concept drawings, but will probably not get time to include in the game. Just thought I will show it off.


This was supposed to be a platform where the player can actually enter a tree and get taken under ground, thought this would change the mood of the game a little. but due to time constraints this "might" not be included in the game. But if I have time I might throw it in... who knows

some textured Platform

Here are some final textured platform renders, sorry about the bad camera angle and lighting on the second picture, for some reason when I select anything in the scene on my home computer unity crashes. So i had to render everything as I left it on the computers at Uni...

Here are 2 platforms, I can only show 2 because I left the rest on the computer at uni. They will be uploaded later.



Fingers crossed that they will come out looking as good as they do in the above pictures when I import it into unity!!

Textures

Hello, Just pointing out that most of the textures featured in my environment was taken by me. Here are some of them:








Of course I will add in some filters to make these textures a little more simple and colourful in order to fit in with the intended aesthetics of my level

Character update

Running behind a little on my character, I have spent 8 hours the other day trying to make my character work, But I am still far from finished. I am hoping I can finish it on Monday. I cant show you any work in progress pictures of this character because I left the files on the macs at uni. The environment is pretty much finished and textured hurray!! but an environment without a character... I dont know. I hope I can get it all done. I did have to work full time these holidays, so i do feel i am a little bit behind

Some game Objects

Here are some game Objects that will also be included with the game, Not a lot at this point I know, But I have spent so much time with getting the platforms done that I have run out of time. Here are the objects, the first object is a tree, the second object is a cloud and the third object is a bush:




Platforms

Since my game is a 2D platformer, here are a collection of platforms that I have made in blender and will be featured in the game:








Tuesday, April 22, 2008

Project 2 Concepts and Ideas

Here are some of the concepts and Ideas I have been drawing. For this level it is important to me to convey the idea of old school 2D Platforming games and convey it into a 3D environment without loosing the simplicity and charm that old games stand for. I am mainly sticking with the research in creating the experience of the level, but being a gamer myself in the 1990's, I am also applying my experience to help in this project.



Also I have been designing a new character, what I have come up with is keeping my and character, but I will be adding a 2D twist which I will reveal in a later blog entry, but below is a little sketch that might give away what I am doing : )

Research Cont

Saturday, April 12, 2008

Project 2 Research

My goal for project 2 is to recreate old 8 and 16bit games of the late 80's and early 90's using 3d technology and looking at 3D vs 2D in an artistic sense. In order to achieve this its important to look back and see how i can re create the experience for people who grew up with these games and also for people who never played these games before.

So to begin, I looked at WHAT made old 2D games unique and an exciting experience for ME. I looked at a few factors, they are:

Pixels

Back in the early days of gaming, characters and environments were made up of visible coloured pixel. Even though pixels still exist in gaming. they are alot less noticeable and significant then they were before.


Colours

Simplistic and colourfull graphics stood out from games, this was mostly because of the limitations of hardware. Most games only had around 256 Colours with only 16 - 64 that could be displayed at a time.


Simplicity

These games used to be simple, with only one goal "fun" and nothing else. The levels were also simple and straight froward.

GamePlay

The Gameplay must be simple and easy for anyone to just pick up and play. The best part about old games is the really uncomplicated gameplay and straight forward game goal (Getting from point A to point B). It is important that this will trenslate into my game!

Tuesday, April 8, 2008

Project 3 Game Proposal

My game is a 2.5D puzzle/action and side scroller game, 2.5D means that the environment and the characters are 3D but at the same time the character may only navigate in a 2D fashion (left, right, up and down).

The goal of the game is for the character to drop objects into the level in order to advance. So every level starts you off with a specific set of building objects, they can range from Boxes to even something crazy like a trampoline, these object also very is size and weight. As the character moves through a level some obstacles appear (Like pits, walls traps etc...) that can only be solved by placing an object into the game world. Here players will be challenged to think about object physics and object form in order to advance.

So the way the game controls is that the character movement is is controlled with the keyboard (A to move left, D to move Right, W to Jump). while the selection and the placement of the objects provided is controlled by the mouse. so the character does not physically have to be at the place where the object is dropped, but the place has to be visible on the screen. So just have to point and click in order to drop an object. Remember that the camera follows the character and not the objects.
Here is a quick sketch of what the game will look like, the object selection is at the top corner of the screen.

So in a way this game is about manipulating your environment in order to get past obstacles in your way. Its hard to actually compare it to any other games. But if I had to compare it with something it would have to be lemmings, lemmings is a game where the game environment had to be manipulated in order to advance, which is kind of what I am aiming at.

I found a video of a game called "Little Big Planet" where the player can drop objects into the game and interact with those objects, which kind of relates back to what I want to do: