I am extremely happy with how the game turned out, I can say without a doubt that the game is everything we hoped it to be and than some. We also made allot of effort into presenting it well with preparing posters and game cases and whatnot.
At the end of the day I think that every one made an awesome effort in the team, and we all put in ideas and thoughts into the game to improve upon the design, and I think this really shows in the final product.
The team have also been talking about taking the game even further and build on it and trying to get it out into the public, I might look into trying to maybe get the game up on unity3d.com as an example game.
Wednesday, June 18, 2008
CD picture
I created a picture to be printed on the disc itself, but unfortunately the CD label printer went nut and printed something completely different. So the team decided to just go with that HAHAHA. So that is the story behind that!
Final Game box
I have printed and made the final game box, it is made of 2 piexels, 1 being the box itself and the other being a slip case. The box is going to be complete white while the slipcase will add all the details such as description, this will go along with our central theme of which is some details are hidden until the colour is changed
Transparent Slipcase
Monday, June 16, 2008
Game slick
The presentation of the game is really important, so the game slick and cover is getting printed so hopefully I can construct a physical case by Wednesday!
FINAL LEVEL (LVL3)
Main Menu
I made the Main Menu for our game (with the help of Tom) .
It was important that the main menu reflected our game's main theme, Which is switching from black to white in order to see parts of the level that was not visible before hand.
Here is a picture, the back ground rotates to reveal the title WHITE-SPACE which can only be seen when the back ground is black!
It was important that the main menu reflected our game's main theme, Which is switching from black to white in order to see parts of the level that was not visible before hand.
Here is a picture, the back ground rotates to reveal the title WHITE-SPACE which can only be seen when the back ground is black!
Saturday, June 14, 2008
Game Box and Game Menu
Just been working on the game box and the main menu of the game. The goal for both was to convey the experience of our game into aspects of the game box and the main menu. Its important that they both successfully convey the idea of the game.
Game box (Working Progress)

The game box is important, its what ultimately promotes and sells the game. Also it defines the overall experience.
The game box will be made up of 2 parts. 1 is the game slick, which will just be a white box. But to complete the box, one has to pull on another transparent slick that will have pictures and the information on the game. This will show off the idea of switching colours to reveal detail, which is a huge aspect of the game.
Game box (Working Progress)

The game box is important, its what ultimately promotes and sells the game. Also it defines the overall experience.
The game box will be made up of 2 parts. 1 is the game slick, which will just be a white box. But to complete the box, one has to pull on another transparent slick that will have pictures and the information on the game. This will show off the idea of switching colours to reveal detail, which is a huge aspect of the game.
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