
Now my whole environment is based on creating a 2D game world using 3D tools and conveying the experience of 2D gaming. The idea behind this character is 2D but still somehow 3D. The boxes are supposed to represent pixels, the picture on the box is a sprites. The way this character animates is that every box has a different picture on each side, so when the character is running, the boxes turn to animate the picture that all the boxes represent (an obvious reference to pixels). So you have to actually ask yourself, is the character the series of well placed rotating 3D boxes, or the 2D picture that the box represents (which is the character created in Project 1 by the way)
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